Designing Simulated Animal AI

Designing Simulated Animal AI

theHunter: Call of the Wild - Designing Believable, Simulated Animal AI

Prior to working on theHunter: Call of the Wild, the closest I ever got to hunting was skeet shooting with relatives in the midwest (shooting at orange discs fired into the air). I joined theHunter: CotW team because it provided an incredible opportunity to focus entirely on AI design.

theHunter: Call of the Wild

Hi Hunters! We have a few great updates for you today, as well as answers to... Hi Hunters! We have a few great updates for you today, as well as answers to some of your most frequent questions. First of all, thanks for the incredibly warm reception of our Reveal Trailer for theHunter: Call of the Wild earlier this week.

Unblutig Tiere töten: Auf der Pirsch mit Jagdsimulationen

Die Laubbäume wiegen sich sanft im Wind, die Abendsonne taucht den Wald in oranges Licht. Bis auf die Vogelstimmen ist es völlig ruhig, und auch ich bemühe mich um absolute Geräuschlosigkeit, während ich mich langsam im Unterholz vorantaste. Am Rand der Lichtung angekommen, zücke ich den Feldstecher.

Street View on ISS

Street View on ISS

Flexible robot

Flexible robot